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WHAT I DID

For Going Rogue I worked as the gameplay, AI, UI, and Audio programmer‚Äč. I worked closely with the artists to make sure animations would function correctly with the code and iterated on existing art assets to develop interactive UI. In addition to my programming roles, I also created all of the music in the game.

ABOUT

Going Rogue is a rogue like action adventure game set in a world of magic and monsters. Explore randomly generated dungeons and fight your way to 3 unique boss fights using your magical abilities.

Length: 5 Weeks

Group Size: 6 people

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©2016 by Trever Daniels