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WHAT I DID
On Plunder Panic, I was a part of the game's prototype team. I was responsible for designing, implementing, and iterating on the game's base user interface. This included the main menus, in-game screens, victory screen, and the modifiers menu. While the game has gone through several revisions since my time on the project in 2017, my work and general layouts can still be seen throughout the game's current interface. The prototype version of the game also received a number of awards in 2018.
Plunder Panic was fully released on September 16th, 2022 and is available on all major platforms!
TRAILERS
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