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OFFICIAL WEBSITE

The latest entry in the Saints Row franchise reboots the series to a new setting and fresh set of faces. Explore the city of Santo Ileso, fight the rival factions, and customize to your heart's content!

Duration: 4+ Years

Role: UI Tech Art

Team Size: 200+

WHAT I DID

As a UI Tech Artist, my job covered a wide area of responsibilities. On any given day I was responsible for converting UI mockups to functional wireframes; writing Lua, C++, or visual scripts; and manipulating prefabs in Volition's proprietary editor, among a variety of other tasks.

 

During the project, I was in charge of creating the customization base systems and interfaces for characters, vehicles, clothing, weapons, and all in-game stores. I worked closely with open world gameplay designers to create message popups for the player when receiving rewards. I collaborated with the meta game designers and engineers to create the player's skill tree and progression apps. I also created the framework for the player's Cell Phone, which could open many different in-game Apps in portrait, landscape, and full screen modes. I was the primary owner for the company's UI list system, which provided ease of use and high performance for all UIs with interactive menus. Additionally, I worked on my adjacent systems and across multiple disciplines to make sure we had proper UI for all aspects of this multiplayer open world project.

Saints Row was released on August 23rd, 2022 and is available on PC, PS4, PS5, Xbox One, and Xbox Series X|S

TRAILERS
CHARACTER CUSTOMIZATION
VEHICLE/WEAPON CUSTOMIZATION
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