I served as the UI and heart rate systems programmer, but my primary role was project owner. I helped our client develop the vision for the game and conveyed that to the rest of the team, providing support and discussion where necessary. 

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WHAT I DID

VRchery is a VR bow and arrow wave based shooter that supports heart rate monitor integration for scalable difficulty. Shoot, teleport, and survive for as long as you can in this exercise filled cybernetic experience.

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©2016 by Trever Daniels